YOU ARE THE LAUNCH DIRECTOR.


Every status update about your vehicle comes in over the headset, called out

by crew members manning their consoles. When one of them flags

something, the call becomes yours entirely. Take their word for it and move on.

Ask them to double-check and wait in real time for a response. Call

for an actual repair and pay for it straight off the mission clock. Get it

wrong: it's on you.


The countdown doesn't pause for you to think. At T-01:00, repairs lock out

for good; any live issues not sorted are what you're flying with. If it's too

much, you can recycle the count and buy back a few minutes; real launches do this

too, but the shortcuts you took to get here don't just disappear.



Controls: mouse or trackpad only. Select an item in the lower portion of the console, 

then GO / VERIFY / HOLD, or use RECYCLE / ABORT independent of any selection.



Features:

Four consoles, four systems: CAPCOM, GUIDANCE, PROP, and FIDO each flag their own issues


Every call is real: GO trusts your crew's advice, VERIFY sends the call back for more 

information to confirm, HOLD spends clock time to actually fix a problem if found

Recycle the count: roll the clock back if you're feeling overwhelmed or you missed 

something


Launch debrief: a full transcript after launch that reads back every call you made and 

how it affected the launch


Four available endings: clean launch, bad orbit, loss of vehicle, or a scrubbed mission


Credits / Assets used

All audio and icons were generated for this game through Python; no recorded or 

licensed sound/art assets were used. Icons were made using ImageDraw from Pillow, 

sounds made using NumPy, Random, Wave, and SciPy.


Fonts Used: JetBrains Mono and Silkscreen, both SIL Open Font License 1.1. Used to 

evoke an LCD/Console montitor vibe.

Technical language/syntax was studied and derived from The Apollo Flight Journal 

and the NASA Technical Reports Server.

Built in Godot 4.7

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